🎮 BoingLabs Unreal Playground
A home for all your Unreal tutorials, tips, and creative experiments. Built by Brad for creators who love to remix, riff, and explore.
đź§ Blueprint Logic Packs
• Beginner templates: Movement, camera controls, HUD
• Modular logic systems: Inventory, dialogue trees, upgrade paths
• MAGIC Print compatibility: Include snippets or download links.
 unreal blueprints that you can just tell it what it is you want to do and then it creates the blueprint for your project.Â
🕺 Mesh & Animation Playground (Coming Soon)
• MetaHuman rigging tips
• Custom blendspace and animation trees
• Parody walk cycles and horror-comedy animation experiments
🎨 Material Madness (Coming Soon)
• Stylized shaders and NPR tricks
• Retro glow, monster slime, and fog FX
• Texture packs, decals, and asset links
đź§° Game Templates & Gizmos (Coming Soon)
• Mini game templates (e.g. “Monster Match,” “Spooky Clicker”)
• Grid-based logic or Godot-style parallels
• UI examples with input maps and transition FX
🚀 Brad’s Lab Projects
Unreal game projects:
 SpaceBlitz : a 2d space adventure. Upgrade your ship to be the best.Â
Combo blocks : arrange the blocks on the play area to keep the enemies from killing you. Upgrade your hero and conquer your foes
Necropulse: an arcane enengy flows through your pieces giving them power. Raise your undead army before the humans over take the underworld. Summon Skeleton warriors. Zombie’s. Abominations and plenty more creatures to drive the humans out of your underworld they have no reason to be in the land of the dead. Time to send them an their human armies back to the land of the living and out of our sacred lands.
 More to Come…
Game development takes time, energy, and a whole lot of love. At BoingLabs, we’re committed to making something we’re proud of—something that you’ll enjoy playing as much as we’ve enjoyed creating.
But great games don’t happen in a vacuum. We believe quality control starts with real players and real feedback. That means you.
🎮 Become a Playtester
We’re always looking for fresh eyes and honest opinions—yes, even the brutally honest ones. Whether it’s a bug, a weird UI flow, or just something that doesn’t “feel right,” your feedback helps us improve.
No game is perfect, and every player finds something. So if you want to be part of the process, keep checking back for your chance to playtest upcoming BoingLabs titles and help shape the worlds we’re building.
• Morgus-inspired experiments and branded horror assets
• BoingLabs game builds, jams, and prototypes